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  •  Surume: The Little Squid 
  • Explore the outskirts of your undersea squid home, hunting for fish to feed your family.
  • Made over the course of 72 hours for the Ludum Dare Game Jam.

  • Ludum Dare #22 (Dec 2011)
    role: Designer, Artist, Programmer
    platform: Flash, Photoshop
    team: Anh Nguyen, Jon Peros, Ken Cheng, Aaron Wang
  • click here to play..
    Resume (HTML)
  •  Spectra 
  • Spectra is a co-operative puzzle platformer about combining colors, in a world where things of the same color are tangible.
  • Conceptualized for the Intermediate Game Development class taught by Peter Brinson, Spectra follows a lost boy and girl seeking their way through the maze of colors.

    The boy carries a flashlight which allows him to manipulate the color of the environment.

    The girl is able to absorb colors.

    The unlikely pair depend on each other to create one complete spectrum of color.
  • (2011)
    role: Designer, Artist, Programmer
    platform: Flash, Photoshop
    team: Erica Zhao, Jon Peros
  • click here to follow
    Resume (HTML)
  •  Pid Rescue 
  • A puzzle game under development for touch-based devices.
  • A puzzle game about guiding an alien race(called the Pids) to their rocket ship so they can return home.

    The Pids follow wherever you place the magical orb.

    Navigate around fences (some electric!) to save all of the stranded Pids.
  • (2011)
    role: Designer, Artist
    platform: Flash, Photoshop
    team: Zachary Boehm
  • click here to play..
    Resume (HTML)
  •  Single Player Game 
  • Created in under 48 hours for the 2011 Global Game Jam
  • Team Feature Creep presents Single Player Game

    Single Player Game is the story of Hiro Tumenevryware's quest to win the heart of every woman on earth.

    However, to be a player, you have to break some hearts.
  • (2011)
    role: Artist, Animator
    platform: Flash, Photoshop
    team: Team Feature Creep
  • artwork
  • click here to play..
    Resume (HTML)
  •  Days of College: Cardinal and Gold Version 
  • A documentary game about life at a university.
  • Days of College is a role-playing game set in an average day at a university campus.  Explore your way through a day full of events, interact with your fellow classmates, study, and have fun!
  • (2010-11)
    role: Designer, Programmer
    platform: Flash (actionscript 3.0)
    team: David Hollin, Josh Joiner
  • screenshots
  • click here to play..
    Resume (HTML)
  •  Bon Voyage 
  • A trade and adventure game for the iPhone
  • Leave your port town with goods and make a living trading with nearby cities. As you make your adventure, fit your ship with greater cannons to fend off pirates, and bigger sails to journey farther away from home!
  • (2010)
    role: Overworld Artist
    platform: iPhone, Photoshop
    team: USC GamePipe
  • artwork
  • video preview..
    Resume (HTML)
  •  Some Day 
  • Lulu Cao's Master's Thesis
  • "It's a 2-D art game that tries to explore some new perspective on emotions in game, game for change, and interactive storytelling." - Lulu Cao
  • Give this young girl a helping hand as she explores the world around her.  Guide her as she grows up and finds herself lost in the city.
  • (2010)
    role: Character Designer, Animator
    platform: Flash
  • click here to play..
    Resume (HTML)
  •  Tunnel Fission 
  • A one button game created for Kokoromi's GAMMA IV challenge.
  • The City is in an energy crisis!  Team up with your partner (each of you gets a button!) and co-operate the state-of-the-art partcle accelerator to keep the City up and running!
  • (2010)
    role: Designer, Artist
    platform: XNA, Photoshop
    team: Zachary Boehm
  • click here to play..
    Resume (HTML)
    Resume (HTML)
  •  The Towers Effect 
  • "Doctor Zero broke the Hypermatter Particle Accelerator, causing colored blocks called Hypermatter to become active. "

    "The facility is now in a state of emergency - electronics are failing or going haywire, fires are spreading, and worse - the Accelerator has yet to reach critical mass! "

    The Hypermatter Converter Gun you just picked up is a powerful ally. You'll need to transform the grey blocks in this level into different types of Hypermatter. This will let you reach areas that would be impossible otherwise.
  • (2009)
    role: Artist
    platform: Unity
  • click here to play..
    Resume (HTML)
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  • Copyright © 2011 ANDREW SHUAN DANG All rights reserved. 
  •   http://interactive.usc.edu/