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Explore the outskirts of your undersea squid home, hunting for fish to feed your family.
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Made over the course of 72 hours for the Ludum Dare Game Jam.
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Ludum Dare #22 (Dec 2011)
role: Designer, Artist, Programmer
platform: Flash, Photoshop
team: Anh Nguyen, Jon Peros, Ken Cheng, Aaron Wang
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Spectra is a co-operative puzzle platformer about combining colors, in a world where things of the same color are tangible.
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Conceptualized for the Intermediate Game Development class taught by Peter Brinson, Spectra follows a lost boy and girl seeking their way through the maze of colors.
The boy carries a flashlight which allows him to manipulate the color of the environment.
The girl is able to absorb colors.
The unlikely pair depend on each other to create one complete spectrum of color.
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(2011)
role: Designer, Artist, Programmer
platform: Flash, Photoshop
team: Erica Zhao, Jon Peros
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A puzzle game under development for touch-based devices.
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A puzzle game about guiding an alien race(called the Pids) to their rocket ship so they can return home.
The Pids follow wherever you place the magical orb.
Navigate around fences (some electric!) to save all of the stranded Pids.
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(2011)
role: Designer, Artist
platform: Flash, Photoshop
team: Zachary Boehm
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Created in under 48 hours for the 2011 Global Game Jam
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Team Feature Creep presents Single Player Game
Single Player Game is the story of Hiro Tumenevryware's quest to win the heart of every woman on earth.
However, to be a player, you have to break some hearts.
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(2011)
role: Artist, Animator
platform: Flash, Photoshop
team: Team Feature Creep
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A documentary game about life at a university.
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Days of College is a role-playing game set in an average day at a university campus. Explore your way through a day full of events, interact with your fellow classmates, study, and have fun!
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(2010-11)
role: Designer, Programmer
platform: Flash (actionscript 3.0)
team: David Hollin, Josh Joiner
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A trade and adventure game for the iPhone
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Leave your port town with goods and make a living trading with nearby cities. As you make your adventure, fit your ship with greater cannons to fend off pirates, and bigger sails to journey farther away from home!
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(2010)
role: Overworld Artist
platform: iPhone, Photoshop
team: USC GamePipe
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Lulu Cao's Master's Thesis
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"It's a 2-D art game that tries to explore some new perspective on emotions in game, game for change, and interactive storytelling." - Lulu Cao
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Give this young girl a helping hand as she explores the world around her. Guide her as she grows up and finds herself lost in the city.
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(2010)
role: Character Designer, Animator
platform: Flash
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A one button game created for Kokoromi's GAMMA IV challenge.
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The City is in an energy crisis! Team up with your partner (each of you gets a button!) and co-operate the state-of-the-art partcle accelerator to keep the City up and running!
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(2010)
role: Designer, Artist
platform: XNA, Photoshop
team: Zachary Boehm
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"Doctor Zero broke the Hypermatter Particle Accelerator, causing colored blocks called Hypermatter to become active. "
"The facility is now in a state of emergency - electronics are failing or going haywire, fires are spreading, and worse - the Accelerator has yet to reach critical mass! "
The Hypermatter Converter Gun you just picked up is a powerful ally. You'll need to transform the grey blocks in this level into different types of Hypermatter. This will let you reach areas that would be impossible otherwise.
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(2009)
role: Artist
platform: Unity